Ritual Beasts Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Ritual Beast Tamer Elder
R Rarity
Ritual Beast Tamer Elder
R Rarity
Ritual Beast Tamer Elder
WIND 2
Ritual Beast Tamer Elder
  • ATK:

  • 200

  • DEF:

  • 1000


After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.

N Rarity
Ritual Beast Tamer Lara
N Rarity
Ritual Beast Tamer Lara
N Rarity
Ritual Beast Tamer Lara
WIND 1
Ritual Beast Tamer Lara
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.

N Rarity
Spiritual Beast Apelio
N Rarity
Spiritual Beast Apelio
N Rarity
Spiritual Beast Apelio
WIND 4
Spiritual Beast Apelio
  • ATK:

  • 1800

  • DEF:

  • 200


Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.

SR Rarity
Spiritual Beast Cannahawk
SR Rarity
Spiritual Beast Cannahawk
SR Rarity
Spiritual Beast Cannahawk
WIND 4
Spiritual Beast Cannahawk
  • ATK:

  • 1400

  • DEF:

  • 600


Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.

R Rarity
Spiritual Beast Pettlephin
R Rarity
Spiritual Beast Pettlephin
R Rarity
Spiritual Beast Pettlephin
WIND 4
Spiritual Beast Pettlephin
  • ATK:

  • 0

  • DEF:

  • 2000


Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.

UR Rarity
Spiritual Beast Tamer Winda
UR Rarity
Spiritual Beast Tamer Winda
UR Rarity
Spiritual Beast Tamer Winda
WIND 4
Spiritual Beast Tamer Winda
  • ATK:

  • 1600

  • DEF:

  • 1800


If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.

UR Rarity
Wynn the Wind Channeler
UR Rarity
Wynn the Wind Channeler
UR Rarity
Wynn the Wind Channeler
WIND 5
Wynn the Wind Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.

R Rarity
Ritual Beast Return
R Rarity
Ritual Beast Return
R Rarity
Ritual Beast Return
Spell Quick
Ritual Beast Return

    Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.

    UR Rarity
    Ice Dragon's Prison
    UR Rarity
    Ice Dragon's Prison
    UR Rarity
    Ice Dragon's Prison
    Trap Normal
    Ice Dragon's Prison

      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

      Extra Deck

      UR Rarity
      Ritual Beast Ulti-Apelio
      UR Rarity
      Ritual Beast Ulti-Apelio
      UR Rarity
      Ritual Beast Ulti-Apelio
      WIND 6
      Ritual Beast Ulti-Apelio
      • ATK:

      • 2600

      • DEF:

      • 400


      1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

      R Rarity
      Ritual Beast Ulti-Cannahawk
      R Rarity
      Ritual Beast Ulti-Cannahawk
      R Rarity
      Ritual Beast Ulti-Cannahawk
      WIND 6
      Ritual Beast Ulti-Cannahawk
      • ATK:

      • 1400

      • DEF:

      • 1600


      1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

      R Rarity
      Ritual Beast Ulti-Pettlephin
      R Rarity
      Ritual Beast Ulti-Pettlephin
      R Rarity
      Ritual Beast Ulti-Pettlephin
      WIND 6
      Ritual Beast Ulti-Pettlephin
      • ATK:

      • 200

      • DEF:

      • 2800


      1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

      Popular Skills

      Destiny Draw: 100%
      Destiny Draw

      Need 19 UR

      UR Rarity
      Spiritual Beast Tamer Winda3 card
      UR Rarity
      Wynn the Wind Channeler3 card
      UR Rarity
      Ritual Beast Ulti-Apelio2 card
      UR Rarity
      Borrelsword Dragon1 card
      UR Rarity
      Effect Veiler1 card
      UR Rarity
      Dark Rebellion Xyz Dragon1 card
      UR Rarity
      Dimensional Fissure3 card
      UR Rarity
      Forbidden Droplet2 card
      UR Rarity
      Ice Dragon's Prison3 card

      Main: 30 Extra: 8

      R Rarity
      Ritual Beast Tamer Elder
      R Rarity
      Ritual Beast Tamer Elder
      Ritual Beast Tamer Elder
      WIND 2
      Ritual Beast Tamer Elder
      • ATK:

      • 200

      • DEF:

      • 1000


      After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.


      R Rarity
      Ritual Beast Tamer Elder
      R Rarity
      Ritual Beast Tamer Elder
      Ritual Beast Tamer Elder
      WIND 2
      Ritual Beast Tamer Elder
      • ATK:

      • 200

      • DEF:

      • 1000


      After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.


      R Rarity
      Ritual Beast Tamer Elder
      R Rarity
      Ritual Beast Tamer Elder
      Ritual Beast Tamer Elder
      WIND 2
      Ritual Beast Tamer Elder
      • ATK:

      • 200

      • DEF:

      • 1000


      After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.


      N Rarity
      Ritual Beast Tamer Lara
      N Rarity
      Ritual Beast Tamer Lara
      Ritual Beast Tamer Lara
      WIND 1
      Ritual Beast Tamer Lara
      • ATK:

      • 100

      • DEF:

      • 2000


      If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.


      SR Rarity
      Skull Meister
      SR Rarity
      Skull Meister
      Skull Meister
      DARK 4
      Skull Meister
      • ATK:

      • 1700

      • DEF:

      • 400


      When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


      SR Rarity
      Skull Meister
      SR Rarity
      Skull Meister
      Skull Meister
      DARK 4
      Skull Meister
      • ATK:

      • 1700

      • DEF:

      • 400


      When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


      SR Rarity
      Skull Meister
      SR Rarity
      Skull Meister
      Skull Meister
      DARK 4
      Skull Meister
      • ATK:

      • 1700

      • DEF:

      • 400


      When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


      N Rarity
      Spiritual Beast Apelio
      N Rarity
      Spiritual Beast Apelio
      Spiritual Beast Apelio
      WIND 4
      Spiritual Beast Apelio
      • ATK:

      • 1800

      • DEF:

      • 200


      Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.


      SR Rarity
      Spiritual Beast Cannahawk
      SR Rarity
      Spiritual Beast Cannahawk
      Spiritual Beast Cannahawk
      WIND 4
      Spiritual Beast Cannahawk
      • ATK:

      • 1400

      • DEF:

      • 600


      Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.


      SR Rarity
      Spiritual Beast Cannahawk
      SR Rarity
      Spiritual Beast Cannahawk
      Spiritual Beast Cannahawk
      WIND 4
      Spiritual Beast Cannahawk
      • ATK:

      • 1400

      • DEF:

      • 600


      Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.


      R Rarity
      Spiritual Beast Pettlephin
      R Rarity
      Spiritual Beast Pettlephin
      Spiritual Beast Pettlephin
      WIND 4
      Spiritual Beast Pettlephin
      • ATK:

      • 0

      • DEF:

      • 2000


      Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.


      R Rarity
      Spiritual Beast Rampengu
      R Rarity
      Spiritual Beast Rampengu
      Spiritual Beast Rampengu
      WIND 4
      Spiritual Beast Rampengu
      • ATK:

      • 1600

      • DEF:

      • 400


      Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.


      UR Rarity
      Spiritual Beast Tamer Winda
      UR Rarity
      Spiritual Beast Tamer Winda
      Spiritual Beast Tamer Winda
      WIND 4
      Spiritual Beast Tamer Winda
      • ATK:

      • 1600

      • DEF:

      • 1800


      If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


      UR Rarity
      Spiritual Beast Tamer Winda
      UR Rarity
      Spiritual Beast Tamer Winda
      Spiritual Beast Tamer Winda
      WIND 4
      Spiritual Beast Tamer Winda
      • ATK:

      • 1600

      • DEF:

      • 1800


      If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


      UR Rarity
      Spiritual Beast Tamer Winda
      UR Rarity
      Spiritual Beast Tamer Winda
      Spiritual Beast Tamer Winda
      WIND 4
      Spiritual Beast Tamer Winda
      • ATK:

      • 1600

      • DEF:

      • 1800


      If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


      UR Rarity
      Wynn the Wind Channeler
      UR Rarity
      Wynn the Wind Channeler
      Wynn the Wind Channeler
      WIND 5
      Wynn the Wind Channeler
      • ATK:

      • 1850

      • DEF:

      • 1500


      (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


      UR Rarity
      Wynn the Wind Channeler
      UR Rarity
      Wynn the Wind Channeler
      Wynn the Wind Channeler
      WIND 5
      Wynn the Wind Channeler
      • ATK:

      • 1850

      • DEF:

      • 1500


      (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


      UR Rarity
      Wynn the Wind Channeler
      UR Rarity
      Wynn the Wind Channeler
      Wynn the Wind Channeler
      WIND 5
      Wynn the Wind Channeler
      • ATK:

      • 1850

      • DEF:

      • 1500


      (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


      UR Rarity
      Effect Veiler
      UR Rarity
      Effect Veiler
      Effect Veiler
      LIGHT 1
      Effect Veiler
      • ATK:

      • 0

      • DEF:

      • 0


      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


      UR Rarity
      Dimensional Fissure
      UR Rarity
      Dimensional Fissure
      Dimensional Fissure
      Spell Continuous
      Dimensional Fissure

        Any monster sent to the Graveyard is banished instead.


        UR Rarity
        Dimensional Fissure
        UR Rarity
        Dimensional Fissure
        Dimensional Fissure
        Spell Continuous
        Dimensional Fissure

          Any monster sent to the Graveyard is banished instead.


          UR Rarity
          Dimensional Fissure
          UR Rarity
          Dimensional Fissure
          Dimensional Fissure
          Spell Continuous
          Dimensional Fissure

            Any monster sent to the Graveyard is banished instead.


            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                R Rarity
                Ritual Beast Return
                R Rarity
                Ritual Beast Return
                Ritual Beast Return
                Spell Quick
                Ritual Beast Return

                  Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.


                  R Rarity
                  Ritual Beast's Bond
                  R Rarity
                  Ritual Beast's Bond
                  Ritual Beast's Bond
                  Spell Quick
                  Ritual Beast's Bond

                    Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.


                    UR Rarity
                    Ice Dragon's Prison
                    UR Rarity
                    Ice Dragon's Prison
                    Ice Dragon's Prison
                    Trap Normal
                    Ice Dragon's Prison

                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                      UR Rarity
                      Ice Dragon's Prison
                      UR Rarity
                      Ice Dragon's Prison
                      Ice Dragon's Prison
                      Trap Normal
                      Ice Dragon's Prison

                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                        UR Rarity
                        Ice Dragon's Prison
                        UR Rarity
                        Ice Dragon's Prison
                        Ice Dragon's Prison
                        Trap Normal
                        Ice Dragon's Prison

                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                          N Rarity
                          Ritual Beast Ambush
                          N Rarity
                          Ritual Beast Ambush
                          Ritual Beast Ambush
                          Trap Normal
                          Ritual Beast Ambush

                            Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn.


                            UR Rarity
                            Ritual Beast Ulti-Apelio
                            UR Rarity
                            Ritual Beast Ulti-Apelio
                            Ritual Beast Ulti-Apelio
                            WIND 6
                            Ritual Beast Ulti-Apelio
                            • ATK:

                            • 2600

                            • DEF:

                            • 400


                            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                            UR Rarity
                            Ritual Beast Ulti-Apelio
                            UR Rarity
                            Ritual Beast Ulti-Apelio
                            Ritual Beast Ulti-Apelio
                            WIND 6
                            Ritual Beast Ulti-Apelio
                            • ATK:

                            • 2600

                            • DEF:

                            • 400


                            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                            R Rarity
                            Ritual Beast Ulti-Cannahawk
                            R Rarity
                            Ritual Beast Ulti-Cannahawk
                            Ritual Beast Ulti-Cannahawk
                            WIND 6
                            Ritual Beast Ulti-Cannahawk
                            • ATK:

                            • 1400

                            • DEF:

                            • 1600


                            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                            R Rarity
                            Ritual Beast Ulti-Cannahawk
                            R Rarity
                            Ritual Beast Ulti-Cannahawk
                            Ritual Beast Ulti-Cannahawk
                            WIND 6
                            Ritual Beast Ulti-Cannahawk
                            • ATK:

                            • 1400

                            • DEF:

                            • 1600


                            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                            R Rarity
                            Ritual Beast Ulti-Pettlephin
                            R Rarity
                            Ritual Beast Ulti-Pettlephin
                            Ritual Beast Ulti-Pettlephin
                            WIND 6
                            Ritual Beast Ulti-Pettlephin
                            • ATK:

                            • 200

                            • DEF:

                            • 2800


                            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                            UR Rarity
                            Borrelsword Dragon
                            UR Rarity
                            Borrelsword Dragon
                            Borrelsword Dragon
                            DARK
                            Borrelsword Dragon
                            • ATK:

                            • 3000

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Bottom-Left

                            Bottom


                            3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                            SR Rarity
                            Knightmare Phoenix
                            SR Rarity
                            Knightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            UR Rarity
                            Dark Rebellion Xyz Dragon
                            UR Rarity
                            Dark Rebellion Xyz Dragon
                            Dark Rebellion Xyz Dragon
                            DARK
                            Dark Rebellion Xyz Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.



                            RITUAL BEASTS Decks in DUEL LINKS








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